There were a few major hiccups during Overwatch 2’s launch week, and now that gamers are really playing the game, many of them aren’t happy with what they’re seeing. Players have continued to complain about the game’s cosmetics, specifically their high price and the lack of value they provide.
Overwatch 2 is notable for Blizzard’s transition to a free-to-play business model. Although this is a long-awaited and highly-requested modification, Blizzard is still learning the ropes with the ever-changing shop and battle pass models it has chosen for Overwatch 2. It was inevitable that Blizzard and its audience would go through some growing pains, and the gamers have made their opinions known.
Upon seeing the prices Blizzard was asking for some of Overwatch 2’s less original skins after the weekly store reset for the first time on Tuesday, gamers soon became upset. For 1,000 coins (about $10), you can get a skin that is essentially just “Baptiste but blue.”
Without spending real money, it would take at least 17 weeks to earn enough Overwatch Coins to purchase the skin via completing weekly challenges worth a maximum of 60 Overwatch Coins.
While these skins were a boon to the loot boxes in the first game, gamers’ heads are spinning at the prospect of paying actual money (or grinding for months) to acquire them.
Moreover, some games choose to place rarer and higher quality skins on a weekly rotation, while the more basic and cheaper skins come in and out daily,

so a “poor” skin rotating into the shop will always be a source of aggravation for players. The majority of a game’s skins are always available for purchase in others, such as League of Legends.
Since Overwatch is a free-to-play title, Blizzard will feel the skin quality issue more keenly. This is not to suggest that the skins in Overwatch 2 are poor, but rather to point out that the game is not centered on players bragging about how awesome their skin is.
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Overwatch 2’s first-person gameplay is fundamentally at odds with the whole premise of showing off your flamboyant skin, whereas games like League, Dota 2, and Fortnite, which emphasize cosmetics, are all played from a third-person perspective. While it may be entertaining for other players and encourage them to purchase the item themselves, what benefit does it provide to the original purchaser?
Other first-person shooters face a similar issue, but Valorant and Counter-Strike: Global Offensive solve it by highlighting the players’ weaponry. The price of Valorant’s weapon skins is higher than average for a free-to-play game, but they are incredibly detailed and utilised often throughout each fight.

These weapons may also be picked up by both adversaries and allies, which still fulfills the constant developer objective of making cosmetics their own best marketing, without introducing extra content that the paying player won’t get to enjoy.
While the weapons, which players continually see, are typically not the coolest element of the skins, they are easily visible to opponents and teammates in Overwatch 2.
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This is not to suggest, however, that Overwatch 2 will be stuck with overpriced, disappointing skins in its marketplace. The system is expected to have dozens of modifications and modest under-the-hood alterations as Blizzard reacts to complaints from fans, including producing cosmetics that accentuate different portions of the skin, including those that players can see a little more.
But until Blizzard is able to change its free-to-play microtransactions, it’s no surprise to see people voice their dissatisfaction over yet another facet of Overwatch 2.
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