Microsoft’s Xbox backward compatibility programme was relaunched on Monday, two years after it was put on hold by the firm. 76 new titles have been added to the backward compatibility library in honor of Xbox’s 20th anniversary.
A surprising number of games made the cut-off, including Skate 2, the complete Max Payne series, Star Wars: Jedi Knight II, and Dead or Alive Ultra.
As a part of Xbox, we believe in honoring and preserving the history of gaming.
Xbox Compatibility Program Lead Peggy Lo said in a blog post that since 2015, the backward compatibility programme for Xbox One and Xbox Series X|S has allowed players across the world to discover and enjoy thousands of games from our 20-year history.
Your request for a wider range of backward compatible games, from blockbuster hits to cult treasures, has been granted.” It was clear to us, too.

The Xbox Series X/S consoles will support Auto HDR in every game that Microsoft has made available for the Xbox 360 or Xbox One.
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The resolution of older games was also bumped up. In comparison to the Xbox One X and Xbox Series X, the Xbox Series S saw a three-fold increase in resolution on original games.
The Xbox One and Xbox One S consoles’ resolutions have been boosted.
In addition, eleven titles received an FPS Boost that doubled the original frame rate.
The Gears of War series, Fallout 3, and Fallout: New Vegas, are among the 26 games that have already received an FPS boost.
More than a year ago, Microsoft declared it will not be adding any new Xbox 360 or Xbox 360-exclusive games to its library.
“While we continue to focus on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games from the past to the catalog due to licensing, legal and technical constraints,” Lo wrote.

To make this final batch of 70+ games available, “the community’s passion and feedback was the only factor that made this feasible.”
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She also commended the customers for the company’s 180-degree turn in terms of adding new titles to the library.
As a result of Xbox users’ repeated requests for specific titles and advancements, the backward compatibility team decided to work with the original creators to preserve hundreds of games from across four generations of Xbox, according to Lo’s piece.
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